![NVIDIA Omniverse](/img/default-banner.jpg)
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NVIDIA Omniverse
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Добавлен 8 янв 2021
NVIDIA Omniverse is a scalable development platform for building and operating custom 3D pipelines and industrial metaverse applications. Based on Universal Scene Description (USD), Omniverse fundamentally transforms complex 3D workflows, allowing individuals and teams to connect disparate 3D tools and datasets, and simulate large-scale, physically accurate virtual worlds for industrial and scientific use cases.
On this channel, we are connecting creators, designers, artists, and engineers, their favorite content creation tools and assets, in real time. Join us for exclusive teasers, demos, and feature sneak-peeks. Tag us with #NVIDIAOmniverse, #OpenUSD, and @NVIDIAOmniverse to show us your work!
Join our Omniverse livestream every Wednesday, and review the full livestream schedule and add specific streams to your calendar here: www.addevent.com/calendar/ae483892
On this channel, we are connecting creators, designers, artists, and engineers, their favorite content creation tools and assets, in real time. Join us for exclusive teasers, demos, and feature sneak-peeks. Tag us with #NVIDIAOmniverse, #OpenUSD, and @NVIDIAOmniverse to show us your work!
Join our Omniverse livestream every Wednesday, and review the full livestream schedule and add specific streams to your calendar here: www.addevent.com/calendar/ae483892
The “Da Vinci Workshop”: An OpenUSD Masterpiece
The “Da Vinci Workshop”: An OpenUSD Masterpiece
Просмотров: 6 618
Видео
Data-Driven Configurator Workflow - Part 2: Populating The Data Structure
Просмотров 1,4 тыс.6 месяцев назад
Data-Driven Configurator Workflow - Part 2: Populating The Data Structure
Data-Driven Configurator Workflow - Part 1: Getting Started
Просмотров 1,9 тыс.6 месяцев назад
Data-Driven Configurator Workflow - Part 1: Getting Started
Data-Driven Configurator Workflow - Part 3: Variant Controller
Просмотров 5906 месяцев назад
Data-Driven Configurator Workflow - Part 3: Variant Controller
Data-Driven Configurator Workflow - Part 5: Category Behaviors
Просмотров 4426 месяцев назад
Data-Driven Configurator Workflow - Part 5: Category Behaviors
Data-Driven Configurator Workflow - Part 9: Configurator From Scratch
Просмотров 6706 месяцев назад
Data-Driven Configurator Workflow - Part 9: Configurator From Scratch
Data-Driven Configurator Workflow - Part 7: Camera Smart Asset
Просмотров 5046 месяцев назад
Data-Driven Configurator Workflow - Part 7: Camera Smart Asset
Data-Driven Configurator Workflow - Part 6: Category Cameras
Просмотров 4076 месяцев назад
Data-Driven Configurator Workflow - Part 6: Category Cameras
Data-Driven Configurator Workflow - Part 4: Uilities
Просмотров 4526 месяцев назад
Data-Driven Configurator Workflow - Part 4: Uilities
Data-Driven Configurator Workflow - Part 8: No Code UI
Просмотров 5096 месяцев назад
Data-Driven Configurator Workflow - Part 8: No Code UI
USD Variant Authoring - Part 5: Material Binding Variants
Просмотров 3966 месяцев назад
USD Variant Authoring - Part 5: Material Binding Variants
USD Variant Authoring - Part 8: Presenter
Просмотров 3686 месяцев назад
USD Variant Authoring - Part 8: Presenter
USD Variant Authoring - Part 6: Transforms
Просмотров 2836 месяцев назад
USD Variant Authoring - Part 6: Transforms
USD Variant Authoring - Part 4: Shader Variants
Просмотров 4786 месяцев назад
USD Variant Authoring - Part 4: Shader Variants
USD Variant Authoring - Part 3: LVRPS
Просмотров 3556 месяцев назад
USD Variant Authoring - Part 3: LVRPS
USD Variant Authoring - Part 7: Variants of Variants
Просмотров 3106 месяцев назад
USD Variant Authoring - Part 7: Variants of Variants
USD Variant Authoring - Part 1: Overview
Просмотров 6656 месяцев назад
USD Variant Authoring - Part 1: Overview
USD Variant Authoring - Part 2: Visibility Variants
Просмотров 4406 месяцев назад
USD Variant Authoring - Part 2: Visibility Variants
Configurator - Part 1: Set Variant Selection
Просмотров 6736 месяцев назад
Configurator - Part 1: Set Variant Selection
Configurator - Part 2: Clear Variant Selection
Просмотров 1896 месяцев назад
Configurator - Part 2: Clear Variant Selection
Configurator - Part 3: Utility Nodes
Просмотров 2036 месяцев назад
Configurator - Part 3: Utility Nodes
Omniverse Physics Extension - Kit104 - Part 1: Basics - Setting up Physics and Toolbar Overview
Просмотров 3,5 тыс.6 месяцев назад
Omniverse Physics Extension - Kit104 - Part 1: Basics - Setting up Physics and Toolbar Overview
Omniverse Physics Extension - Kit104 - Part: 11: Simulation Partitioning - Collision Groups
Просмотров 5446 месяцев назад
Omniverse Physics Extension - Kit104 - Part: 11: Simulation Partitioning - Collision Groups
Omniverse Physics Extension - Kit104 - Part: 14: Joints - Basics
Просмотров 9386 месяцев назад
Omniverse Physics Extension - Kit104 - Part: 14: Joints - Basics
Omniverse Physics Extension - Kit104 - Part 18: Volume Deformables - Overview
Просмотров 6196 месяцев назад
Omniverse Physics Extension - Kit104 - Part 18: Volume Deformables - Overview
Omniverse Physics Extension - Kit104 - Part 20: Particle Deformables - Liquids
Просмотров 1,7 тыс.6 месяцев назад
Omniverse Physics Extension - Kit104 - Part 20: Particle Deformables - Liquids
Omniverse Physics Extension - Kit104 - Part 5: Rigid Bodies - Point Instancer
Просмотров 7986 месяцев назад
Omniverse Physics Extension - Kit104 - Part 5: Rigid Bodies - Point Instancer
Omniverse Physics Extension - Kit104 - Part 6: Rigid Bodies - Kinematic Body Physics
Просмотров 6716 месяцев назад
Omniverse Physics Extension - Kit104 - Part 6: Rigid Bodies - Kinematic Body Physics
Omniverse Physics Extension - Kit104 - Part 7: Rigid Bodies - Continuous Collision Detection (CCD)
Просмотров 6296 месяцев назад
Omniverse Physics Extension - Kit104 - Part 7: Rigid Bodies - Continuous Collision Detection (CCD)
Can you please fix the eyelids? Both Mark and Claire have creases in their eyelids when closed. Mark’s is quite severe. And it would be awesome if the eyelids were shut for placement of the landmarks, similar to the mouth being opened.
Does the layer means that we can periodically save the content and turn back to some checkpoint later?
“So you actually got this working” from an nvidia sponsored omniverse channel about sums up omniverse 😂
Export the NVIDIA, MatLab, Azure, Chat GPT, Revit, Plant 3D, Civil 3D, Inventor, ENGI file of the Building or Refinery to Excel, prepare Budget 1 and export it to COBRA. Prepare Budget 2 and export it to Microsoft Project. Solve the problems of Overallocated Resources, Planning Problems, prepare the Budget 3 with which the construction of the Building or the Refinery is going to be quoted.
the omnigraph menu item has been moved to Window/Visual Scripting/Generic Graph. The online documentation of a2f is not helping. at least I couldn't find a place to tell me how do i properly add a player/remove a player and make it to work. It turns out that after you add a new player, you will have to manually connect the player graph (why? isn't it easier that the add player button also connect the player graph to a2f instance?)
When are we getting a Mari Plugin?
Idk why its so hard to find anyone displaying just the viewport over the web
cool, but are you gonna use Vima seems like its useful here
oh look the mOmNibElse, this will fail because nvidia ended framing so much under their belt, nobody cares, it is not simple to even find the download option for the launcher.......lol
please help me can i set up a code where i can send audio files or text files in realtime and send it to the audio player streaming please i have been struggling to find any data about this on the internet
Super helpful! I wish there was better documentation for omniverse :(. I cant find the following video either
3:48 what is an Action Graph 57:30 breakdown
Hey, how the fuck we can install omniverse....i don't understand the omniverse SDK things.....bring back the old of installing things
What is the best way to export this to blender?
Great Presentation - Thank You Nvidia and nAurava! Digital Twins with AI and Simulations are going to transform the world very soon
How do I learn Isaac Sim? I can barely find any complete tutorials online.
I am only getting the kit launcher
Did you resolve this issue? I am also getting only the kit launcher
Informative, cheers 🍻
Guys I absolutely love what you were able to achieve here. But I would like to see a video where you can guide us on how to actually build the car and how to actually do in omniverse, instead of watching 3 people interact with each other on zoom. I hope you guys can soon show us these steps so that a hobbiest like me can take a stab at it.
You need to start from scratch and start with the character in iClone. Not a huge help when you are starting halfway through the process
Thanks for the video! I have some pointers. - Even if the app is deployed on SDG and then streamed from it the process, the API and the system architecture for deploying, streaming and maintaining a good stream quality to remote headsets (AVP, Quest etc) is not well documented. Wish there was a way to create locally installable apps in Omniverse for the headsets like Magic Leap, AVP, and Meta Quest. - The UI building API in Omniverse needs to be more 3D oriented and polished with ease of styling. Currently, we have UI elements like sliders and input fields that are more 2D oriented. Something inspired by VisionOS UI would be much appreciated. - Maybe a RAG/AI can be used to create the Omniverse documentation and maintain it. The App building and deployment on headsets locally should be simplified and documentation should be kept well updated. Maybe a collaboration with some courseware sites like Udemy, Coursera to create more end to end tutorials on it is necessary.
Go Jen!
I keep getting stuck at the final loading stage when downloading Audio2Face, and the same thing happens when I try to download it again. Also, after opening the app, the model does not display. Can you help me with this?
I have searched a lot for directing architectural projects. I have found these educational videos to be insufficient. Can you help me with directing architectural projects in an amazing and excellent way? Recommend me videos that talk about this topic only because many of the videos speak inaccurately. In addition, it requires specialization such as the Lumion program - videos, the same as the Lumion program The subtitle feature is not available. Please enable this feature in your videos thanks for you
there is no way explained how to export to maya or Unreal Engine.
Where can I learn this from scratch please reply @nvidia
You did not end the last video showing how the audio plays with the lipsync. YOU SKIPPED IT! how do you get the meshes to lipsync to the audio!
I hate that none of the audio2face tutorials explain where to set the dots for the skin mesh fitting. Even worse 2023.1 is defaulting to claire and I can't change it to mark. Mark has the facial structure closest to the character am using. This is why Audio2Face will never become a main stream product.
why can't you change with setup character you want to use? It keeps opening claire when I want to use mark.
I hate they none of the videos in this channel explain the skin mesh fitting. You say just put some points but never explain what points are important. It's why audio2face hasn't caught on for commercial use.
Could you use Omniverse to build a Maya like DCC? If it was open sourced under the MIT license, there would be something new that could replace Maya in production
Not working with human big eye stylized..
Is there a way to simulate fluid flowing along a path/curve/guide/spline in Omniverse?
Is it possible to simulate fluid along a path in Flow or one of the PhysX tools?
How do I set up as an administrator from the Nvidia Cloud?
such a nice session! Thanks Ahmad!
How can I include myself into a similar group? Any help should be great.
This course is for internal Nvidia senior and architect employees correct ? people who have been working in Nvidia for more than 5 year, yeah ?
For the first time, I’m early to a software.
Is this only available for enterprise level users?
Cool! How long does it take to complete such a scene?
Can this be used with ZED 2i stereovision camera?
Omniverse render does not support displacement Also, the render quality of Omniverse is the worst among all existing renderers. Nvidia is useless.
Omniverse render does not support "displacement". Also, the render quality of Omniverse is the worst among all existing renderers.
Why the extended rambling with no content?
Create and USD Composer are two different programs with exactly the same functions. Thanks for the confusion.
How do you have those 2 heads, i only have one
do more sessions please !
Thank you, 🎉 great team, great stream ❤